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Directx sdk 2010
Directx sdk 2010






directx sdk 2010

Step1: Select the project properties from the project menu. Click Ok, then exit VS2010, you will be prompted to save the user file, click yes and from now on the DXSDK folders will be set for any future C++ projects! Linking the DirectX Static Libraries In Your Projects Use the $(DXSDK_DIR) macro to future proof the setting. Step3: Add the DX SDK include and Lib folders to the appropriate VC++ directories. Step2: Expand the project/configurations tree and select the “ .user” user file. Step 1: Open up the “Property Manager” under the “View” menu. This mean that for every single project that you make that uses the DX API you will need to add in the DX SDK directories manually via the project properties -> VC++ Directories (I’d personally recommend this technique since it allows projects to be more portable) but if you are lazy, you can add the SDK paths to the default c++ project settings template stored in the glocal cpp user file. They removed the global VC path system accessible through the options dialog and have opted for a per-project path system with several global user files. Now Getting DX integrated with VS2010 was a bit tricky as the installer doesn’t automatically as the SDK include and lib folders to the default include/lib folders as it did in VS 2008, and it requires a bit of fiddling. The new help system takes a bit of getting used to but it is only the first version and they promised that some massive improvements are coming. It is a definite improvement over VS2008, some features that I have been begging for for years are finally in and the interface has been cleaned up significantly.

directx sdk 2010

There are a lot of changes but I am really enjoying it. Describes parameters that are used to create a device.So I had a bit of time this morning and finally upgraded to visual studio 2010.








Directx sdk 2010